With the game getting closer and closer to completion we met at Rich’s place last week-end for another production Blitz. Although everyone was in a good mood there was not much goofing around as we put our best effort to get as much work done as possible in the 24 hours span. Something very cool happened during the blitz. For the first time ever we were able to play a complete vertical slice of the game. This means that we can of course kill shapes and collect meats, but we can now spend that meat on weapons and power-ups in Vick’s shop. With the shop feature integrated we can now balance the levels to make sure they can be played by all and not just us.
Of course a bunch of bugs were opened and fixed, and Mike fixed on HUGE slowdown bug that was making the game unplayable around level 10. Rich took good care of us and worked on two new environments that we should be able to show you guys soon. As for Vince he continued his work on the Shape attack pattern. Aside form the end boss, attack patterns are the last feature being implemented in the game.
We’re very excited about the state of the game and are very confident that the game will be released in 2013. Thanks for you support, have an awesome Holiday Seasons and stay tuned for more updates.
At Tiebreaker Studio, we support Inca Kola
Who is God who is Adam…you decide.
Who knew the shapes like Irish beer?
Working hard..at breaking skull.
It’s meeting time…time to be serious.
Listen and learn Vince. Rich is your Mastahhhh!
It’s Vince’s turn to be the man.
OMG!!! We Have a working shop!!! Wow these prices can’t be beat!
Working and digging at the same time…Rich is truly a multi-tasking beast
10 what a great number!
It was Guy Lafleur’s jersey number, as well as the amount of plagues of Egypt and the amount of inkblots in the Rorschach inkblot test. Last week-end was Tiebreaker Studio 10th production Blitz. So lets see if we were able to live up to the awesomeness of number 10
The event was held at my place. I had conveniently kicked-out my wife and kids for the night and most of the Saturday so it was us, with beer, chips and Bacon. Nothing could stop us for completing another big chunk of the game. Little did we know that evil had already struck in Mike stomach. Yep Mike had contracted a disease so vile that even with all his will he was unable to attend the event…we took it on the bright side as it meant more food for us.
Rich and I were up and running pretty early Friday and Vince caught up with us later that night…then it was work/fun/work all evening and most of the night. We missed Mike a lot so we decided to hire a Donkey Kong has is replacement (See pictures below). It turned out we almost didn’t see the difference.
We hammered at a couple of things this week-end. Here’s the lowdown
Integration of all the Visual FX for the special weapons
Designed the game background for the 5 regions
Play tested the level and did some level balancing
Reviewed some Music track
Cleaned up the bug base
Created another teaser video (see at the end of post)
Played some Torchlight 2 and Super Meatboy
Wished Richard Happy birthday
Talked like old men by the fire
Tried Bacon Tex-Mex Bacon twist
In the end Blitz #10 was good and fun, but I got the feeling that with the last few features implemented Blitz #11 will be even better.
Speaking of next time… blitz #11 is already scheduled for the end of November. But for now enjoy the awesomeness of these few shots and new teaser video.
Last week-end was our 9th production blitz and for the first time Rich hosted the event.
It started very early Friday morning and ended Saturday afternoon. Rich did everything in style, the place was nicely setup and the food was excellent. Another first this week-end was our first visitor during a production blitz, a friend and former colleague our ours Miguel came to visit. It was great to have him give his opinion on our work and of course being together again is always a blast. Aside from goofing around here’s what was accomplished during the week-end
Talked about our progress and our plan for the future
Integration of art assets. The nuke among others
Completed first pass of level tweak (more pass to come)
Reviewed sound effects (done by a secret friend of ours)
Creation of a video to announce the winner of the weirdo poll
Started on a new type of tile that will allow us to keep shape formation throughout level
Designed Shapes attack patterns
Drank beer and ate poutines
Laughed at this way more than we should.
Our 10th production blitz will be held in the end of october, we can’t wait for it. In the meantime here are a couple of pictures to enjoy.